For example usage, see one of the examples or read the documentation.
A core feature of js-draw
is its large zoom range (from roughly 10⁻¹⁰x to 10¹⁰x).
Applications using js-draw
can adjust this zoom range with custom EditorSettings.
js-draw
supports touchscreen pinch zoom and rotate gestures. To simplify editing, screen rotation snaps to multiples of 90 degrees.
It's also possible to disable touch drawing. This can be useful when drawing with a stylus and can be done with either PanZoomTool.setMode or, by a user, with the "hand" tool menu:
With the default toolbar, users can change the pen style, color, and more:
It's possible for applications using js-draw
to add custom pen types that can also be customized in this way. It's also possible to save the toolbar state and restore it after reloading the app.
js-draw
also supports:
Saving to and loading from a subset of SVG
Editor
.css
filesTo create a new Editor
and add it as a child of document.body
, use the Editor constructor:
import Editor from 'js-draw';
import 'js-draw/styles';
const editor = new Editor(document.body);
The import js-draw/styles
step requires a bundler that can import .css
files. For example, webpack
with css-loader
.
.css
filesImport the pre-bundled version of the editor to apply CSS after loading the page.
import Editor from 'js-draw';
import 'js-draw/bundledStyles';
const editor = new Editor(document.body);
js-draw/bundledStyles
is a version of the editor's stylesheets pre-processed by Webpack
. As such, import
ing or including it with a <script src="..."></script>
tag applies editor-specific CSS to the document.
If you're not using a bundler, consider using the pre-bundled editor:
<!-- Replace 1.0.0 with the latest version of js-draw -->
<script src="https://cdn.jsdelivr.net/npm/js-draw@1.0.0/dist/bundle.js"></script>
<script>
const editor = new jsdraw.Editor(document.body);
editor.addToolbar();
editor.getRootElement().style.height = '600px';
</script>
Note: To ensure the CDN-hosted version of js-draw
hasn't been tampered with, consider including an integrity="..."
attribute. Read more about using SRI with JSDelivr.
To create a toolbar with buttons for the default tools:
const toolbar = editor.addToolbar();
Save and exit buttons can be added with the .addSaveButton
and .addExitButton
methods:
toolbar.addSaveButton(() => {
const svgElem = editor.toSVG();
console.log('The saved SVG:', svgElem.outerHTML);
});
toolbar.addExitButton(() => {
// Save here?
// Removes the editor from the document.
editor.remove();
});
Custom actions can also be added to the toolbar. For example,
toolbar.addActionButton('Custom', () => {
// When the action button is pressed
});
or alternatively, with an icon,
toolbar.addActionButton(
{
label: 'Custom',
icon: editor.icons.makeSaveIcon(),
},
() => {
// Do something here
},
);
editor.loadFromSVG(`
<svg
viewBox="156 74 200 150"
width="200" height="150"
>
<path d="M156,150Q190,190 209,217L213,215Q193,187 160,148M209,217Q212,218 236,178L232,176Q210,215 213,215M236,178Q240,171 307,95L305,93Q237,168 232,176M307,95Q312,90 329,78L327,74Q309,87 305,93" fill="#07a837"></path>
</svg>
`);
Note: While js-draw
supports only a small subset of the SVG markup language, it tries to preserve unrecognised SVG elements.
For example, although js-draw
doesn't support <circle/>
elements,
renders as
but exports to
which does contain the <circle/>
element.
The background color and style can be customized with editor.setBackgroundStyle. For example,
import { Editor, Color4, BackgroundComponentBackgroundType } from 'js-draw';
const editor = new Editor(document.body);
editor.dispatch(
editor.setBackgroundStyle({
color: Color4.orange,
type: BackgroundComponentBackgroundType.Grid,
}),
);
Above, we use editor.dispatch
because setBackgroundStyle
returns a Command
, rather than changing the background style directly. js-draw
uses Command
s to track actions that can be undone and redone.
By default, .dispatch
adds Command
s to the undo stack. To avoid this, pass false
for the second parameter to .dispatch
:
const addToHistory = false;
editor.dispatch(
editor.setBackgroundStyle({
color: Color4.orange,
type: BackgroundComponentBackgroundType.Grid,
}),
addToHistory,
);
By default, the background has a fixed size and marks the region that will be saved by .toSVG
or .toDataURL
. It's possible to make the background auto-resize to the content of the image with editor.image.setAutoresizeEnabled(true)
:
const editor = new Editor(document.body);
const addToHistory = false;
editor.dispatch(editor.image.setAutoresizeEnabled(true), addToHistory);
// Alternatively, using .setBackgroundStyle:
editor.dispatch(editor.setBackgroundStyle({ autoresize: true }), addToHistory);
To save as an SVG, use editor.toSVG()
, which returns an HTMLSVGElement
. Alternatively, if working with very large images that need to be saved in the background, consider using editor.toSVGAsync()
.
It's also possible to render the editor to a PNG or JPEG data URL. This can be done with editor.toDataURL()
.
The region of the image that will be saved can be changed by calling editor.image.setImportExportRect
or
Touchpad/mousewheel pan gestures can conflict with gestures used to scroll the document. To turn off touchpad pan gestures (and scrolling the editor with the mousewheel),
const editor = new Editor(document.body, {
wheelEventsEnabled: false,
});
Alternatively, to only enable touchpad panning when the editor has focus,
const editor = new Editor(document.body, {
wheelEventsEnabled: 'only-if-focused',
});
If a user's language is available in src/localizations/ (as determined by navigator.languages
), that localization will be used.
To override the default language, use getLocalizationTable([ 'custom locale here' ])
. For example,
const editor = new Editor(document.body, {
// Force the Spanish (Español) localizaiton
localization: getLocalizationTable(['es']),
});
See src/localization.ts for a list of strings that can be translated.
Many of the default strings in the editor might be overridden like this:
const editor = new Editor(document.body, {
// Example partial Spanish localization
localization: {
// Not all translated strings need to be specified. If a string isn't given,
// the English (default) localization will be used
// Strings for the main editor interface
// (see packages/js-draw/src/localization.ts)
loading: (percentage: number) => `Cargando: ${percentage}%...`,
imageEditor: 'Editor de dibujos',
undoAnnouncement: (commandDescription: string) => `${commandDescription} fue deshecho`,
redoAnnouncement: (commandDescription: string) => `${commandDescription} fue rehecho`,
// Strings for the toolbar
// (see src/toolbar/localization.ts)
pen: 'Lapiz',
eraser: 'Borrador',
select: 'Selecciona',
thicknessLabel: 'Tamaño: ',
colorLabel: 'Color',
...
},
});
By default, the editor's minimum and maximum zoom are very large (2·10-10x and 1012x, respectively). These are configurable by the minZoom
and maxZoom
settings. For example,
const editor = new Editor(document.body, {
minZoom: 0.5,
maxZoom: 2,
});
The editor's color theme is specified using CSS. Its default theme looks like this:
.imageEditorContainer {
/* Deafult colors for the editor -- light mode */
/* Used for unselected buttons and dialog text. */
--background-color-1: white;
--foreground-color-1: black;
/* Used for some menu/toolbar backgrounds. */
--background-color-2: #f5f5f5;
--foreground-color-2: #2c303a;
/* Used for other menu/toolbar backgrounds. */
--background-color-3: #e5e5e5;
--foreground-color-3: #1c202a;
/* Used for selected buttons. */
--selection-background-color: #cbdaf1;
--selection-foreground-color: #2c303a;
/* Used for dialog backgrounds */
--background-color-transparent: rgba(105, 100, 100, 0.5);
/* Used for shadows */
--shadow-color: rgba(0, 0, 0, 0.5);
/* Color used for some button/input foregrounds */
--primary-action-foreground-color: #15b;
}
@media (prefers-color-scheme: dark) {
.imageEditorContainer {
/* Default colors for the editor -- dark mode */
--background-color-1: #151515;
--foreground-color-1: white;
--background-color-2: #222;
--foreground-color-2: #efefef;
--background-color-3: #272627;
--foreground-color-3: #eee;
--selection-background-color: #607;
--selection-foreground-color: white;
--shadow-color: rgba(250, 250, 250, 0.5);
--background-color-transparent: rgba(50, 50, 50, 0.5);
--primary-action-foreground-color: #7ae;
}
}
To override it, use a more specific CSS selector to set the theme variables. For example,
/* Notice the "body" below -- the selector needs to be more specific than what's in js-draw */
body .imageEditorContainer {
--background-color-1: green;
--foreground-color-1: black;
/* For this theme, use the same secondary and tertiary colors
(it's okay for them to be the same). */
--background-color-2: lime;
--foreground-color-2: black;
--background-color-3: lime;
--foreground-color-3: black;
--background-color-transparent: rgba(255, 240, 200, 0.5);
--shadow-color: rgba(0, 0, 0, 0.5);
--selection-background-color: yellow;
--selection-foreground-color: black;
}
disables the dark theme and creates a theme that primarily uses yellow/green colors.
See also adjustEditorThemeForContrast.
Handles lookup/storage of elements in the image.
js-draw
images are made up of a collection of AbstractComponents (which
includes Strokes, TextComponents, etc.). An EditorImage
is the data structure that stores these components.
Here's how to do a few common operations:
EditorImage
onto a canvas/SVG: EditorImage.render.Example:
import { Editor, RenderingStyle, Erase, Stroke, pathToRenderable } from 'js-draw'; import { Path, Color4, Point2, Vec2, Rect2 } from '@js-draw/math'; const editor = new Editor(document.body); // //////////////// // // Helper functions // // //////////////// // function addStroke(path: Path, style: RenderingStyle) { const stroke = new Stroke([ pathToRenderable(path, style) ]); // Create a command that adds the stroke to the image // (but don't apply it yet). const command = editor.image.addElement(stroke); // Actually apply the command. editor.dispatch(command); } function addBoxAt(point: Point2, color: Color4) { // Create a 10x10 square at the given point: const box = new Rect2(point.x, point.y, 10, 10); addStroke( Path.fromRect(box), { fill: color }, ); } function makeTrashIcon() { const container = document.createElement('div'); container.textContent = '🗑️'; return container; } // //////////////////// // // End helper functions // // //////////////////// // // Add some components to the image: addBoxAt(Vec2.of(0, 0), Color4.green); addBoxAt(Vec2.of(20, 0), Color4.orange); addBoxAt(Vec2.of(20, 20), Color4.blue); // Get the components in a small rectangle near (0, 0) const components = editor.image.getElementsIntersectingRegion( new Rect2(0, 0, 5, 5), // a 5x5 square with top left (0, 0) ); // Add a button that removes the components const toolbar = editor.addToolbar(); toolbar.addActionButton({ icon: makeTrashIcon(), label: 'remove near (0,0)', }, () => { const deleteCommand = new Erase(components); editor.dispatch(deleteCommand); });
The main entrypoint for the NPM package. Everything exported by this file is available through the
js-draw
package.Example
See